For the last month and a half of development, we've been laying down the basic modular systems and GUIs that make up the core aspects of Strive's gameplay. The inventory, crafting, and player interaction systems must be in a solid state before we can start adding mass amounts of content.
Now, both the inventory and crafting systems are complete, or near complete. But we have yet to discuss player interaction to readers. There's very little to say on the topic. Interaction refers to the player's ability to utilize their surroundings. Equipping tools, harvesting resources, carrying items, using items, and navigating the area are all considered under this category. Naturally, with the completion of the inventory, the player has the ability to interact with items to some degree. With that alone, player interaction can be considered near-complete, and most other forms of interaction are implemented already. (player movement, etc.)
Once these three core aspects of the game are solidified, we're going to focus on some of the simple game features that make Strive feel more game-like. In this stage we will focus on things like enabling food and water to actually rejuvenate the player's stats when consumed, as well as adding a day/night cycle with proper passage of time.
Then the fun really begins, as we will begin adding content like more harvestable items, more crafting recipes, and more environment detail. Eventually we will give the player options to make improved shelters, watercraft, traps, tools, and weapons. We will add varieties of fish, birds, insects and other animals. Implementation of the health and damage system as well as medical items will also be a focus, not to mention sounds, animations, and work on our dream of a procedurally generated world.
Sometime during this stage, we will consider the possibility of putting up Strive on Kickstarter, in an attempt to receive funding to advance our development.
As far as what we would offer to backers for Strive, we are unsure at this time. Regardless, we're here to make a great game. We'll do anything to see Strive succeed, and with the encroaching need for funding I can imagine we'll be cutting some awesome deals for players who want to get their hands on some Alpha and Beta versions of the game.
Until next time, thanks for reading. Stay tuned for updates on our progress.